![]() You can see this same pattern on other cards: Pollen-Shield Hare, Elusive Otter, and Questing Druid all have creature sides that want to be played early and instant/sorcery modes that work best with setup. Consider Bonecrusher Giant vs Heartflame Duelist: turn 2 Stomp, turn 3 Bonecrusher Giant is a natural curve, but Heartflame Duelist forces you to play off curve with its body to get value. A key change seems to be in how adventures are designed: many adventures in this set have an awkward flow to them compared to Throne of Eldraine. This go-around, adventures still seem strong but appear a bit tuned down. The mechanic’s first outing spawned Constructed all-stars like Bonecrusher Giant, Brazen Borrower, and was great in Limited. Adventures are essentially creatures stapled to instants/sorceries, but with a twist: if you cast the instant/sorcery mode, you can exile the creature and play it from exile! It’s hard to get card advantage this free, so it should come as no surprise that adventures were amazing in Throne of Eldraine.
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